Post by Cursed Gin on Mar 13, 2007 15:07:00 GMT -5
Name- Wergo. Furtíl. "Waveén".
Age- 32.
Race- Human.
Sex- Male.
Job/Class- Assassin, *Wave Mage*.
Abilities- As good Martial artist as Magician, combines his magic with the martial arts to send waves/arcs of energy to fight his opponents, critical hits serious damages and even kills his victim quick majorly never letting them close.
Though he is a master of martial arts and close combat he rarely faces worthy opponents that reach close to him, for such protection and combat he uses his steel padded gloves and leggings to finish and injure the opponent. Each arc is nearly precise 2 meters and has arange of 20 meters.
Specialties-
Levitating-Grip, Wergo summon waves of wind so fast he fly/levitates from the ground giving him a fair combat on ground as in the air. This also unlocks the feature to walk on walls/sealings or water.
Arc Blast, Focusing energy to one of his limbs, to send a powerful and devistating Arc of Energy majorly used to finish his opponent. Range of 150 meters before the effect is useless and it's wide/high radius is about 3-5 meters.
Arc Fusion, Using Wind,Water or Earth (1-3 combinations is possible) to combine the Arc Blast skill to make sure a stronger opponent is to be finished. Range of 200 meters before the effect is useless and has a radius of 5-7 meters wide/high.
Corrupt Moon, Wergo creates a half orb in the sign of a moon in pure energy/wind with his fist to send to devestating attack onto his opponent, either to crush them into a wall or knock them down 20 feet from where they where standing. Has a range of a half kilometer before it's effect is useless. The circle radius is 3 meters.
Elemental Rush, Wind, Water and Earth- these 3 elements is combined in a unleashable combo which automatically goes to head if the first strike hits the target. The introduction strike is a clean punch or a arc punch with'in 3 meters, if it hits Wergo unleashes the rest of the combo, first he makes a sumersualt kicking up the dirt from the ground no matter the what the ground is like and follows by a uppercut with water appearing by energy which whips and sends the opponent away from him, this follows by a backflip which stops him in mid air and the whips his opponent with 5 straight/diagonal and horizontall wind-arcs made by quick and smooth kicks. Also a finishing move or in use to turn the odds even once again incase he suddenly appears in a situation where his opponent currently has advantage in strenght or stamina.
The Dragon duration is about 20 minutes and drains mana after time.
Guardian Dragon, Summons one Dragon with 1 of his 3 elements which protects him.
Water- Levithan, Earth- Bémouthan, Wind- Wyrmazor.
Levithan Supports in healing/supportive protection towards Wergo and acts like a bodyguard.
Bémouthan Supports Wergo in attack and stands steady at ground as a proper shield. It can create a grand earthquake like wave to knock the opponent down. 20 meters wide and the hieght of this wave is around 5-8 meters.
Wyrmazor Acts medirated guardian in both attack and protection, it is quick and acts in the air to whip arc of sharp wind against the opponent to knock or in try to cut. Radius of the wind arc is as a normal arc attack 2 meters wide/high.
Arcane Hydra, He summons a 3 headed Hydra with the power to send powerful elemental arcs of energy against his opponent or use the elements to protect/support Wergo in battle. The Hydra has a duration of 10 long minutes(/turns) and though he have never used this in a battle before Wergo's powers is cleanly halved if ever using this.
Elemental Shield Based at his Currupted Moon attack he uses one of his 3 mastered elements to protect him adjusted after what or what is used to attack him. Duration 20 Turns/Minutes.
Appearance- Short femenin Silvery hair, a large cape in blood-red reaching to the ground, a black and red tight corsette and a black net tanktop, karate pants in red and a diagonal leaning black leather headband.
Gear/Weapons- Steelpadded Gloves, Armor armguard-leggins with 3x 2 dm long spike ready to do damage, Shoulderpads in titan each with dressed in feathers and 1 large spike 3 dm long.
Personality- Calm, Cold and rarely mercyfull or nice.
Background- N/A.
Age- 32.
Race- Human.
Sex- Male.
Job/Class- Assassin, *Wave Mage*.
Abilities- As good Martial artist as Magician, combines his magic with the martial arts to send waves/arcs of energy to fight his opponents, critical hits serious damages and even kills his victim quick majorly never letting them close.
Though he is a master of martial arts and close combat he rarely faces worthy opponents that reach close to him, for such protection and combat he uses his steel padded gloves and leggings to finish and injure the opponent. Each arc is nearly precise 2 meters and has arange of 20 meters.
Specialties-
Levitating-Grip, Wergo summon waves of wind so fast he fly/levitates from the ground giving him a fair combat on ground as in the air. This also unlocks the feature to walk on walls/sealings or water.
Arc Blast, Focusing energy to one of his limbs, to send a powerful and devistating Arc of Energy majorly used to finish his opponent. Range of 150 meters before the effect is useless and it's wide/high radius is about 3-5 meters.
Arc Fusion, Using Wind,Water or Earth (1-3 combinations is possible) to combine the Arc Blast skill to make sure a stronger opponent is to be finished. Range of 200 meters before the effect is useless and has a radius of 5-7 meters wide/high.
Corrupt Moon, Wergo creates a half orb in the sign of a moon in pure energy/wind with his fist to send to devestating attack onto his opponent, either to crush them into a wall or knock them down 20 feet from where they where standing. Has a range of a half kilometer before it's effect is useless. The circle radius is 3 meters.
Elemental Rush, Wind, Water and Earth- these 3 elements is combined in a unleashable combo which automatically goes to head if the first strike hits the target. The introduction strike is a clean punch or a arc punch with'in 3 meters, if it hits Wergo unleashes the rest of the combo, first he makes a sumersualt kicking up the dirt from the ground no matter the what the ground is like and follows by a uppercut with water appearing by energy which whips and sends the opponent away from him, this follows by a backflip which stops him in mid air and the whips his opponent with 5 straight/diagonal and horizontall wind-arcs made by quick and smooth kicks. Also a finishing move or in use to turn the odds even once again incase he suddenly appears in a situation where his opponent currently has advantage in strenght or stamina.
The Dragon duration is about 20 minutes and drains mana after time.
Guardian Dragon, Summons one Dragon with 1 of his 3 elements which protects him.
Water- Levithan, Earth- Bémouthan, Wind- Wyrmazor.
Levithan Supports in healing/supportive protection towards Wergo and acts like a bodyguard.
Bémouthan Supports Wergo in attack and stands steady at ground as a proper shield. It can create a grand earthquake like wave to knock the opponent down. 20 meters wide and the hieght of this wave is around 5-8 meters.
Wyrmazor Acts medirated guardian in both attack and protection, it is quick and acts in the air to whip arc of sharp wind against the opponent to knock or in try to cut. Radius of the wind arc is as a normal arc attack 2 meters wide/high.
Arcane Hydra, He summons a 3 headed Hydra with the power to send powerful elemental arcs of energy against his opponent or use the elements to protect/support Wergo in battle. The Hydra has a duration of 10 long minutes(/turns) and though he have never used this in a battle before Wergo's powers is cleanly halved if ever using this.
Elemental Shield Based at his Currupted Moon attack he uses one of his 3 mastered elements to protect him adjusted after what or what is used to attack him. Duration 20 Turns/Minutes.
Appearance- Short femenin Silvery hair, a large cape in blood-red reaching to the ground, a black and red tight corsette and a black net tanktop, karate pants in red and a diagonal leaning black leather headband.
Gear/Weapons- Steelpadded Gloves, Armor armguard-leggins with 3x 2 dm long spike ready to do damage, Shoulderpads in titan each with dressed in feathers and 1 large spike 3 dm long.
Personality- Calm, Cold and rarely mercyfull or nice.
Background- N/A.